(Toady One) Hotfix for a freeze bug in adventure mode travel. The lua test on Steam also got a quick fix.
DF Version 51.08 has been released.
(Toady One) Continuing along with the routine patches after the adventure mode release. Fortress mode Allowed use of last material when placing simple one-stage buildings and constructions Stopped land holders without a residence from automatically moving to and gumming up capitals Animals marked for slaughter and then assigned as war animal pets are now unmarked for slaughter Stopped hidden zones in NPC fortresses on reclaims from clouding information in tomb and dungeon sheets Work orders: changed "stone stones" to "stone boulders" and "stones" to "boulders", because they can be made from ice Adventure mode Allowed ordinary destiny adventurers to start anywhere in their civilization Handled infinite loop having to do with sites near oceans Unstackable items no longer stacked in character creation Movement blocking announcements are displayed during travel properly FPS display no longer blocks the speed readout Potential containers are no longer shown with nonsense directions when placing items Classic combat indicators are displayed in the correct position Changes to fort mode sound level sliders no longer affect adv mode sound levels General updates Stopped projectiles and falling creatures from falling through thin floors if they hit a sideways obstacle first Creatures with multigrasp weapons should no longer be generated with shields Fixed potential troublesome loop involving stone inclusion loops Creatures without exertion have their exertion set to zero Handled situation where FPS caps could underflow Fixed potential overflow in corpse sizes
DF Version 51.07 has been released.
(Toady One) Cheerfully continuing along with the next routine patch, hopefully next week. So far it's the normal collection of bug fixes, and an added goody of being able to use your last material for simple buildings and constructions. The lua test is going well and has received a few updates so far. No ETA yet as to when that'll be merged with the main branch, but it's going smoothly enough. GDC is coming up in 10 days. That will likely push the patch following 51.07 into April. We'll probably also start in on the first siege coding then as well.
(Toady One) There's a report for this month . In addition, there's a Future of the Fortress reply in the new thread.
DF Version 51.06 has been released.
(Toady One) Just posted another fixerly release. Probably do a few more of these before starting on siege stuff, and patches should continue during that process. Also have started what'll hopefully be a quick experimental test with lua over on a Steam branch before we merge that in everywhere. I did a lengthy interview over on Blind's channel. They also provided a link to the raw audio.
DF Version 51.05 has been released.